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Senin, 21 November 2011

RIFT™ AoH CE

  • 10/24/2011
  • Trion Worlds
  • Trion Worlds
  • Role Playing
shes of History kicks off the game’s next evolution with a host of new features and additional content, including post level-50 advancement, duo dungeons, a new Warfront, and much more. Features in the update include: • Planar Attunement - Advance beyond level 50 with Planar Attunement. • Chronicles - Teams of two players (or one, if you’ve got the gear) can take on Rift Chronicles, exploring breathtaking dungeons! • New Warfront: Library of the Runemasters - PvP combat erupts in Hammerknell’s Library of the Runemasters. • Master Dungeon - Darkening Deeps now sports a Master Dungeon mode. • Veteran Rewards - Subscribers earn rewards the longer they play Rift, including special gear, a personal vendor, and a portable mailbox. • AddOns Beta - Customize your play with new AddOns Beta, fan-created mods for your Rift user interface. A valid credit card is required to play this game and additional, recurring subscription fees apply. There are no refunds for this item. Digital Rights Management Disclosure. This software uses digital rights management software (“DRM”). DRM may limit the number of times you are permitted to install this software on a computer and/or the number of computers to which you may install the software. To function properly, DRM downloads certain data and files to your computer, which may or may not be uninstalled when you uninstall the software.

 Read More:
http://marketplace.xbox.com/en-US/Product/RIFT-AoH-CE/66acd000-77fe-1000-9115-d80454590fa2

Minggu, 06 November 2011

Riot shuffling League of Legends' Summoner Spells for Season Two

Riot Games is always looking for ways to improve League of Legends, especially as it becomes more and more prevalent on the e-Sports competitive gaming scene. With Season Two fast approaching, it's prepping a number of big changes to summoner spells - the abilities that players can use in any game, regardless of their current champion. There are some new ones being added, some changes to the ones that are staying, and a few that are being cut outright.

Rally and Fortify are getting removed outright. To replace them, Riot is bringing Promote back from the dead to allow players to upgrade a catapult minion. The spell had a good reaction when it was added to Dominion, and the developers have tweaked it to work in Summoner's Rift, too. Riot has also created a new spell called Surge, "that will imbue your champion with a powerful aura, boosting the combat effectiveness of both you and your allies." It's essentially the replacement for Rally, which relied on players standing still for longer than they typically do in the game.
A majority of the remaining summoner spells will remain unchanged, while others will be enhanced to make them more suitable for end-game play. Heal will scale better for late-game play, making is less of a joke for higher-level players, and Cleanse will remove all debuffs, including that of other summoner spells like Ignite and Exhaust.

But it's not all peaches and gravy. Flash and Clairvoyance, two of the most powerful summoner spells in League of Legends, will be getting hit with nerfs. Flash will teleport champions less frequently and less distance, a change that's sure to infuriate players (it's likely the most used summoner spell), and Clairvoyance will have an an increased cooldown and reduced duration. They hope that the change will make players rely less on Flash as the go-to spell, and that Clairvoyance will be used more tactically.

We're most excited about the possibility of Heal not sucking anymore. Before, it was the weakest of the Spells, but one that we desperately wished was more powerful. With the buffs there's a chance it will add some new strategy to the game, something we're more than a little happy to have.

From:
http://www.gamesradar.com/riot-shuffling-league-legends-summoner-spells-season-2/