Senin, 28 November 2011

Call of Duty ELITE



  • 11/7/2011
  • Beachhead
  • Activision
  • Shooter
Get access to the incredible features of Call of Duty ELITE designed for Modern Warfare® 3 directly on your 360 with the Call of Duty ELITE Console App! Download the Console App for free, and register to earn 2 HOURS OF DOUBLE XP! Call of Duty ELITE is the innovate new online service that will transform your multiplayer experience. CAREER See thousands of gameplay stats, review recent matches, leaderboards and more CONNECT Connect with the people you want to play with in Groups and Clans COMPETE Show off your skills and creativity in year-round contests and events across all skill levels IMPROVE Tap into intel on weapons and map, stat trackers, and heat maps UPGRADE to the ultimate multiplayer experience with the Call of Duty ELITE 1-Year Premium Subscription to get access to ELITE Premium features and all the Modern Warfare 3 DLC. Available now in the Xbox LIVE® Marketplace. The Call of Duty ELITE Console App supports both free and Premium subscription.

Senin, 21 November 2011

RIFT™ AoH CE

  • 10/24/2011
  • Trion Worlds
  • Trion Worlds
  • Role Playing
shes of History kicks off the game’s next evolution with a host of new features and additional content, including post level-50 advancement, duo dungeons, a new Warfront, and much more. Features in the update include: • Planar Attunement - Advance beyond level 50 with Planar Attunement. • Chronicles - Teams of two players (or one, if you’ve got the gear) can take on Rift Chronicles, exploring breathtaking dungeons! • New Warfront: Library of the Runemasters - PvP combat erupts in Hammerknell’s Library of the Runemasters. • Master Dungeon - Darkening Deeps now sports a Master Dungeon mode. • Veteran Rewards - Subscribers earn rewards the longer they play Rift, including special gear, a personal vendor, and a portable mailbox. • AddOns Beta - Customize your play with new AddOns Beta, fan-created mods for your Rift user interface. A valid credit card is required to play this game and additional, recurring subscription fees apply. There are no refunds for this item. Digital Rights Management Disclosure. This software uses digital rights management software (“DRM”). DRM may limit the number of times you are permitted to install this software on a computer and/or the number of computers to which you may install the software. To function properly, DRM downloads certain data and files to your computer, which may or may not be uninstalled when you uninstall the software.

 Read More:
http://marketplace.xbox.com/en-US/Product/RIFT-AoH-CE/66acd000-77fe-1000-9115-d80454590fa2

Minggu, 06 November 2011

Riot shuffling League of Legends' Summoner Spells for Season Two

Riot Games is always looking for ways to improve League of Legends, especially as it becomes more and more prevalent on the e-Sports competitive gaming scene. With Season Two fast approaching, it's prepping a number of big changes to summoner spells - the abilities that players can use in any game, regardless of their current champion. There are some new ones being added, some changes to the ones that are staying, and a few that are being cut outright.

Rally and Fortify are getting removed outright. To replace them, Riot is bringing Promote back from the dead to allow players to upgrade a catapult minion. The spell had a good reaction when it was added to Dominion, and the developers have tweaked it to work in Summoner's Rift, too. Riot has also created a new spell called Surge, "that will imbue your champion with a powerful aura, boosting the combat effectiveness of both you and your allies." It's essentially the replacement for Rally, which relied on players standing still for longer than they typically do in the game.
A majority of the remaining summoner spells will remain unchanged, while others will be enhanced to make them more suitable for end-game play. Heal will scale better for late-game play, making is less of a joke for higher-level players, and Cleanse will remove all debuffs, including that of other summoner spells like Ignite and Exhaust.

But it's not all peaches and gravy. Flash and Clairvoyance, two of the most powerful summoner spells in League of Legends, will be getting hit with nerfs. Flash will teleport champions less frequently and less distance, a change that's sure to infuriate players (it's likely the most used summoner spell), and Clairvoyance will have an an increased cooldown and reduced duration. They hope that the change will make players rely less on Flash as the go-to spell, and that Clairvoyance will be used more tactically.

We're most excited about the possibility of Heal not sucking anymore. Before, it was the weakest of the Spells, but one that we desperately wished was more powerful. With the buffs there's a chance it will add some new strategy to the game, something we're more than a little happy to have.

From:
http://www.gamesradar.com/riot-shuffling-league-legends-summoner-spells-season-2/

GoldenEye 007: Reloaded review Does Bond keep his charm in his new HD suit?

The bar has been set extremely high in the world of shooters this holiday season with blockbuster titles we're sure the majority of gamers plan on adding to their collection. Among this stiff competition comes GoldenEye 007: Reloaded, the remake of the classic, this time in HD.
If you’ve played GoldenEye on the Wii, there won't be much new for you to find here. The campaign still has its ups and downs, as mentioned in our Wii review, with some fantastic set pieces and stealth elements, only this time with a fresh coat of paint slapped on. The graphics look much improved over the Wii version from last year, with more crisp textures and a higher resolution, but don’t expect to see any fancy new character or weapon models. We did notice some textures popping in here and there and the improved visuals don’t do much to make the environments or enemies more interesting. Everything still looks generic, lacking the visual and audible punch of bigger shooters.

But that’s not to say there is no fun to be had playing as the world’s greatest field agent. As far as the campaign goes, it is an absolute blast to see the classic levels and objectives reimagined in this generation. There are a few throwback scenes that can be directly compared to the N64 grandfather, like the first level’s intro scene or placing mines on fuel tanks to blow up the facility. Along with those classic scenes, there are plenty of new ones that catch the feeling of playing GoldenEye from the good old days. Walking through a night club to make contact with undercover agents while rejecting imitation high-end vodka adds to the authenticity of playing as James Bond as much as driving tanks and blowing up helicopters. This game has those instances, and they’re awesome.
The stealth portions of the campaign are where we’ve had the most fun. Sneaking around, strangling guards, delivering silenced head shots with the PP9 make us really feel like we’re playing a GoldenEye game. However, the feeling diminishes when the action heats up.

The heavy action sections seem to take inspiration and shooting mechanics from modern shooters like Call of Duty and Killzone. Enemies typically run toward Bond or duck behind cover resulting in both sides taking pot shots till everyone’s dead. Bond will pop out from cover when ducked behind a crate or wall and snap to a target when aiming down the sights. These mechanics felt smooth and natural even while using the Move controller on the PS3 version. While there wasn’t always much variety in combat situations, the shooting mechanics work well enough that taking out a room full of soldiers in rapid succession is satisfying enough to continue on through the campaign.
One issue we had with the Move controller was that it took a considerable amount of tweaking in the settings to get comfortable. We ended up having to calibrate several times, then spending five minutes fiddling with the settings. Once we found the sweet spot though, the extra precision had us capping heads faster than with the standard controller.

But enough about all of that – one of the biggest draws of the GoldenEye name since the N64 days has been the multiplayer. So, how does it stand up? Well, it does just OK. There is clear inspiration drawn from the Call of Duty franchise – offering customizable loadouts, level progression, and accolade bonuses that pop up as they are earned in game. There are a ton of modes ranging from the standard deathmatch to the game’s own version of gun game (Once a player gets a kill they automatically switch to the next weapon in the sequence, and will be set back in the sequence for dying twice without getting a kill). GoldenEye’s multiplayer offers plenty of variety and motivates players with weapon, gadget, and character unlocks. However, there are a few issues.
In matchmaking, we ran into network errors when trying to join team games, but when we were sent to a game lobby no other players would be in it. In fact, we were rarely sent to a lobby that was populated. If we sat in the lobby long enough, eventually other players would join and the game would start, but no one wants to wait ten minutes whenever they change modes. GoldenEye’s multiplayer also doesn’t offer the fine tuning of more popular shooters. Some hits don’t seem to register on occasion and the general feel of the controls feel slightly sluggish and imprecise. There are also “perks” unlockable – called “Gadgets” in GoldenEye, but rather than creating bonuses that would be unique to the James Bond universe they are just more generic perks like longer sprint time, faster reloading, and the ability to drop a grenade upon death. Making use of laser watches and other spy inspired gadgets was a missed opportunity.
GoldenEye 007: Reloaded review
Does Bond keep his charm in his new HD suit?
Words: Lorenzo Veloria on November 3, 2011
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The bar has been set extremely high in the world of shooters this holiday season with blockbuster titles we're sure the majority of gamers plan on adding to their collection. Among this stiff competition comes GoldenEye 007: Reloaded, the remake of the classic, this time in HD.

http://www.gamesradar.com/goldeneye-007-reloaded-review/

If you’ve played GoldenEye on the Wii, there won't be much new for you to find here. The campaign still has its ups and downs, as mentioned in our Wii review, with some fantastic set pieces and stealth elements, only this time with a fresh coat of paint slapped on. The graphics look much improved over the Wii version from last year, with more crisp textures and a higher resolution, but don’t expect to see any fancy new character or weapon models. We did notice some textures popping in here and there and the improved visuals don’t do much to make the environments or enemies more interesting. Everything still looks generic, lacking the visual and audible punch of bigger shooters.

But that’s not to say there is no fun to be had playing as the world’s greatest field agent. As far as the campaign goes, it is an absolute blast to see the classic levels and objectives reimagined in this generation. There are a few throwback scenes that can be directly compared to the N64 grandfather, like the first level’s intro scene or placing mines on fuel tanks to blow up the facility. Along with those classic scenes, there are plenty of new ones that catch the feeling of playing GoldenEye from the good old days. Walking through a night club to make contact with undercover agents while rejecting imitation high-end vodka adds to the authenticity of playing as James Bond as much as driving tanks and blowing up helicopters. This game has those instances, and they’re awesome.

The stealth portions of the campaign are where we’ve had the most fun. Sneaking around, strangling guards, delivering silenced head shots with the PP9 make us really feel like we’re playing a GoldenEye game. However, the feeling diminishes when the action heats up.

The heavy action sections seem to take inspiration and shooting mechanics from modern shooters like Call of Duty and Killzone. Enemies typically run toward Bond or duck behind cover resulting in both sides taking pot shots till everyone’s dead. Bond will pop out from cover when ducked behind a crate or wall and snap to a target when aiming down the sights. These mechanics felt smooth and natural even while using the Move controller on the PS3 version. While there wasn’t always much variety in combat situations, the shooting mechanics work well enough that taking out a room full of soldiers in rapid succession is satisfying enough to continue on through the campaign.

One issue we had with the Move controller was that it took a considerable amount of tweaking in the settings to get comfortable. We ended up having to calibrate several times, then spending five minutes fiddling with the settings. Once we found the sweet spot though, the extra precision had us capping heads faster than with the standard controller.

But enough about all of that – one of the biggest draws of the GoldenEye name since the N64 days has been the multiplayer. So, how does it stand up? Well, it does just OK. There is clear inspiration drawn from the Call of Duty franchise – offering customizable loadouts, level progression, and accolade bonuses that pop up as they are earned in game. There are a ton of modes ranging from the standard deathmatch to the game’s own version of gun game (Once a player gets a kill they automatically switch to the next weapon in the sequence, and will be set back in the sequence for dying twice without getting a kill). GoldenEye’s multiplayer offers plenty of variety and motivates players with weapon, gadget, and character unlocks. However, there are a few issues.

In matchmaking, we ran into network errors when trying to join team games, but when we were sent to a game lobby no other players would be in it. In fact, we were rarely sent to a lobby that was populated. If we sat in the lobby long enough, eventually other players would join and the game would start, but no one wants to wait ten minutes whenever they change modes. GoldenEye’s multiplayer also doesn’t offer the fine tuning of more popular shooters. Some hits don’t seem to register on occasion and the general feel of the controls feel slightly sluggish and imprecise. There are also “perks” unlockable – called “Gadgets” in GoldenEye, but rather than creating bonuses that would be unique to the James Bond universe they are just more generic perks like longer sprint time, faster reloading, and the ability to drop a grenade upon death. Making use of laser watches and other spy inspired gadgets was a missed opportunity.

http://www.gamesradar.com/goldeneye-007-reloaded-review/

GoldenEye 007: Reloaded has some definite strengths and some obvious shortcomings. The single-player campaign captures the feel of James Bond despite some generic environments and cookie-cutter enemies. The multiplayer leaves something to be desired, which might have satisfied more with the unique James Bond tone attached than an attempted Call of Duty clone. GoldenEye lost some charm moving from being one of the few first-person shooters on the Wii to the shooter heavy PS3 and Xbox 360, but there is something here for Bond fans with a variety of gameplay modes each with something to offer – if you can get over a few bumps.

From:
http://www.gamesradar.com/goldeneye-007-reloaded-review/

Persona 3 versus Persona 3 Portable

A young woman sits curled up on the floor of her apartment kitchen. She holds a gun to her temple. Her hands are trembling as she prepares to pull the trigger. This is not how a typical JRPG begins. Persona 3 for the PlayStation was one of the most unique and engaging role-playing games of all time with a powerful story, engaging characters and amazing artwork that carried you through 100 hours of awesomeness. We’ve been playing the heck out of Persona 3 Portable (P3P) for the PSP, so we decided to pick it apart to find out how it compares to the original.

The Story

You play an orphaned student who has just transferred to Gekkoukan High School. On your way to your new dorm, you encounter the Dark Hour, a hidden slice of time that occurs each night at midnight. During the Dark Hour everyone except for a special few are transmogrified into coffins; dark spirits called Shadows roam the streets, preying on those who find themselves awake and trapped in the Dark Hour. Those who fall victim to Shadows during the Dark Hour awaken the next day as brain dead zombies. The media wrongly identifies the condition as a case of mental illness and calls it Apathy Syndrome.

After discovering that you have the power to interact with the Dark Hour and can summon Persona, a powerful manifestation of your inner psyche, you join the Specialized Extracurricular Execution Squad (SEES) to investigate the mysteries of the Dark Hour in order to put a stop to the spread of Apathy Syndrome caused by nightly Shadow attacks during the Dark Hour.

From:
http://www.gamesradar.com/persona-3-versus-persona-3-portable/

Rabu, 21 September 2011

Free Flash Online Arcades

Free flash arcades may seem a little intimidating for a new user. If someone really wants to enjoy the entertainment that an online arcade may provide, then they just need to have a little extra help.

Free flash arcades may seem a little intimidating for a new user. If someone really wants to enjoy the entertainment that an online arcade may provide, then they just need to have a little extra help. Understanding the many different categories of games and who they may interest is probably the first step in actually enjoying arcade games.

I will start with a simple genre. The action genre is one of the most popular for flash games. Their premise can easily be viewed as just changes on a lot of the old classics. In fact, many just change the basic structure of the old Mario adventures to make for a quick and fun internet game. Action games are generally very easy to play too. They are often just based off of keyboard controls. You just press the right key to make your character move, grab coins, fight bad guys, etc. The concept should be easy to grasp and you’ll usually have multiple lives to get used to the interface.

Branching off from this would be shooter games. These are also very simple. They often just boil down to a shooting range with some cool effects. Most true shooters rely on using the mouse to move the crosshair and shoot all of the bad guys before they shoot you. This is another simple genre to understand, and any new user should be able to enjoy a little mindless fun on one of these. If you need justification, you can remember that playing shooting games helps develop your reaction speed and your eyesight.

Things start to get a little complicated from this point onwards. Another genre is the adventure game. There are actually a surprising number of good role-playing games that will give something extra to the player. Many of these are just a variant of good puzzle games. You will have to use logic to figure out how to solve a series of quests and puzzles in a fantasy world. Movement is usually keyboard based and you will benefit most from having a unique thinking process. Anyone who used to play the old 2D games should also feel a good sense of nostalgia.

Defense games are another popular genre. They can either be action or strategy based in nature. A defense game is based on one objective. You just have to protect your home, castle, anthill, temple, etc. from all of the bad guys who want to get in and destroy it. An action based defense game relies on your quick reflexes to throw little invaders around with your hand of god, or for you to quickly place your own defenders in the path of the invaders. There are several games that are based more on strategy. These present you with a variety of monsters. In these games, you will have to use several different structures and strategies to outlast the onslaught. You will receive points for each kill that can be used to upgrade the structures. I will warn you, these games are very addictive and you can easily lose several hours playing one.

These are just some of the types of arcade games available through standard online arcade websites. It would be impossible to cover every variation, but most will fall into this general set. May you have the best of luck with your future gaming.